
PLANNER SEGMENT. Small Sided Game
PYRAMID BLOCK. Group Play
PURPOSE. To improve Combination Play . “Killer Pass” & Finishing.
AGE. U12, U16.
SET UP.
4-meter flag Goals 7 meters apart angled outwards to 4 corners.
The coach is between two teams on the end line with a supply of balls.
Goals can only be scored from the outside in and cannot be scored from inside the square.
Players can defend through the goals from behind the goals.
If a defender is on the goal line the attacker cannot force the ball through but must find another goal.
ACTION
Teams of 2, 3, or four players.
The coach passes into the middle of the grid for the team’s sprint to get possession and score.
VARIATIONS
- For ”Killer Pass” = Goals can only be scored on a 1 touch shot
- Three points for a headed Goal.
- Three points for a 1-2 pass followed immediately by a 1 touch shot and goal
COACHʼS TIP.
Keep up a high tempo by starting each game as the other ends
PLAYERʼS TIP.
Circulate the ball around the field to spread and keep opponents unsettled.
Try to be in positions for a 1 touch finish just outside the goals when the opportunity arrives.
