
PLANNER SEGMENT. Moves/Warm Up.
PYRAMID BLOCK. 1v1 Moves
PURPOSE. To improve the use of 1v1 to create goal chances
AGE. U12, U16.
SET UP.
Two teams lined up on the edge of the box 20 meters apart.
Two marker flags several meters outside the box with one flag one meter nearer the goal than the other.
The Coach with a supply of balls next to the goal.
ACTION.
On the Coachʼs signal a player from each team sprints around the nearest flag.
As they do so the Coach passes a ball towards the goal and the players sprint for possession to shoot and score if they can.
Players must take at least 1 touch before shooting. They can take as many thereafter as they wish.
The Right flag being nearer the goal gives one team of attackers (A1) an advantage in the initial sprint.
Adjust the flags to make it harder or easier for the Attacker.
Change sides of the field so attackers are finishing off the left side of the goal.
Count the goals scored.
Change team roles of attacker and spoiler.
VARIATION 1:
A) Coach varies his service
- Low & bouncing
- High & bouncing
- Low, hard, and driven
B) Coach varies his position. This time from a point further from the goal than the players so he is feeding a lead pass to the Attacker
- Low
- High
- Bouncing
VARIATION 2:
Attackers start from wide positions so they are receiving while moving across the goal area.
COACHʼS TIP.
Vary where and how the Attackers receive the initial pass. Favor teams with easier passes to keep the scores competitive.
Adjust the flag positions to make it easier or harder for the attackers. Pass so players are finishing on their Left and Right
sides.
PLAYERʼS TIP.
If speed alone is enough use it. If not use your stop & start and feint moves to create the space and time to shoot.
